The Cue List
The cue list is the heart of CueForge2. Each row is one cue.
#Columns
- Number — an editable label. Numbers don't have to be integers or sequential.
- Type icon — colour-coded for the cue type.
- Name — edit inline by double-clicking.
- File — the media file, target cue number, or network address.
- Length — the cue's duration (or ∞ for a held image / text / camera cue).
- Trigger / Trig Time — how the NEXT cue fires (GO, Follow, Immediate, Time) and, for a Time trigger, its pre-wait.
- Fade In / Fade Out — ramp times at the start and end of the cue.
- Post Time — a delay AFTER this cue finishes before the next cue auto-follows.
- Start — the media in-point.
- Pre-Roll — a delay AFTER this cue is triggered before it actually starts.
- Notes — free text.
Double-click any timing cell to edit it; press Tab to move across Trig Time → Fade In → Fade Out → Post Time. Time fields accept plain seconds or M:SS — type 3:24 to trigger a cue after a long video. Trig Times of a minute or more display as M:SS in the list.
See "Firing & Transport" for how Post Time and Pre-Roll behave, with examples.
#Selecting and editing
- Click to select; ⇧-click for a range; ⌘-click to toggle individuals.
- ⇧↑ / ⇧↓ extends the selection one row at a time from the anchor.
- Double-click the name or number field to edit it.
- The inspector panel below edits everything about the selected cue.
- With several cues selected, right-click offers Disable N Cues / Enable N Cues, Fire Selected, Delete N Cues — and, when the selection holds two or more audio cues, Set Trim for N Audio Cues… to apply the same in/out points to all of them.
#Arming the playhead
The armed cue is the next one GO will fire. Move it with ↑/↓ arrow keys, or triple-click any cue to arm it directly. The GOTO keypad (slide-in at the right edge of the list) lets you type a cue number and jump straight to it.
#Reordering and nesting
- Drag rows to reorder them.
- Drag a cue onto a Group cue to nest it as a subcue.
- ⌥↑ / ⌥↓ moves the selected cue(s) up or down one row.
- Drop media files from Finder to create cues; drop a FOLDER to create a Group named after it containing one cue per media file inside.
#Control cue targets
Right-click a Start, Load, Stop, Fade, Devamp, or Arm/Disarm cue and choose Show Target to jump straight to the cue it points at — even when the target lives on another cue list (the menu item names that list, and choosing it switches tabs).
- Start and Load targets are pinned to the cue list you pick them from, so the same cue number on two lists is never confused — cue 7 picked from List 10 always means cue 7 on List 10.
- A Start or Load cue that targets itself would fire in a loop, so it is skipped with an alert at fire time and shows a ⚠ badge in the list.
- Deleting a target's list (or the target itself) also shows a ⚠ badge, and the Status window's Warnings tab lists every broken target across the show.
#Colours and disabling
- Assign a tint colour in the Extras tab to organise the list visually.
- A disabled cue (via Arm/Disarm or right-click ▸ Disable) is shown at reduced opacity. It skips when reached in a chain but stays in the list.
#Operator notes
Every cue has a NOTES field in the Extras tab — a rich-text editor with live spell checking (misspelled words get a red underline; right-click for suggestions, or use the right-click ▸ Spelling and Grammar menu to turn on autocorrection).
- Format text with the toolbar beside the NOTES title: Bold, Italic, Underline, text size, text colour, and an eraser that clears formatting.
- ⌘B / ⌘I / ⌘U work while typing, and ⌘F opens find.
- Click Done, press Escape, or click anywhere outside to finish editing and restore Space = GO. Formatting is saved in the show file. Other places that show notes (cue sheet export, Presenter View, the web remote) display the plain text.
#Filtering
Click the magnifying-glass button in the cue-list toolbar to open the filter pop-out. Type free text to search by name, number, or file, or use the Type · Color · Status menu to show only a specific cue type, a specific colour, or cues that are currently playing. When any filter is active, a strip under the toolbar shows the active criteria as chips you can clear individually, plus a match count. Press Done, Escape, or click outside to close the pop-out — keeping the search field out of the main list so it never traps keyboard focus while a cue is running.
#Cue numbers
Double-click a cue's number to edit it in place. Editing one cue's number never renumbers anything else — only ⇧⌘R (below) and structural edits like inserting or reordering mint numbers for you. Every cue must have a number: a blank one can't be addressed by a numbered trigger, a control cue's target, OSC, or AppleScript, so a blank entry is rejected and the previous number is kept.
To open the full Edit Cue window instead, double-click the cue's TYPE cell (or use the row's right-click menu).
#Renumbering
Use ⇧⌘R to renumber all cues on the active list in sequence — top-level cues become 1, 2, 3… and subcues become 2.1, 2.2… A dialog lets you set the start number and step size (e.g. 1, 2, 3 or 10, 20, 30). Other cue lists are untouched, and the renumber is undoable.
#Multiple cue lists
A show can hold several cue lists, shown as tabs above the table. Useful for acts, scenes, or utility cues. Click + in the tab bar to add a list; drag tabs to reorder. Right-click a tab for Rename, Duplicate List, and Delete. With more than two lists a jump menu sits at the right end of the tab strip — pick any list and the strip scrolls it into view. Right-click a Group cue for Copy to New Cue List, which copies the group and its contents into a fresh list. The web remote and session sync both follow the active list.