WE ARE PUTTING IN THE FINISHING TOUCHES CUEFORGE2 SHOW CONTROL — COMING SOON
Features

One application, the whole rig

There are no tiers and no add-ons. Everything on this page is in the build you download today, and in every subscription.

Cue list

The list is the show. Everything else hangs off it.

  • One list, every department. Audio, video, image, text, camera, lighting, MIDI, OSC, HTTP, serial, script and control cues in the same list.
  • Multiple cue lists in one show file, with tabs, and cues that can start or load a cue on another list.
  • Groups and sub-groups that run as a timeline, fire the first cue only, or pick one at random.
  • Triggers: GO, follow, timed, immediate, hotkey, time of day, MIDI, OSC, DMX and timecode.
  • Pre-wait, post-wait, auto-follow and chained immediates, so a sequence runs itself once it is started.
  • Show Mode locks the editing surface so a stray click cannot change the show mid-performance.
  • Undo forty levels deep, cue templates, duplicate, renumber, bulk trim and filters.
  • Show files are document bundles — your media travels with the show, and the file stays readable whether or not you are subscribed.

Audio

A three-layer output model: hardware device, named output channel, per-cue send.

  • 128 outputs at up to 96 kHz, each one a named channel bound to a device and a range of hardware channels.
  • Crosspoint patch matrix at both levels — output channel onto hardware channels, and file channel onto output channels, with gain on every crosspoint.
  • Per-cue effects racks using Audio Units, with the plugin’s own interface and presets saved into the show.
  • Fades on real curves — linear, S-curve, exponential, logarithmic, or one you draw yourself.
  • Slices: split a file into sections, repeat or vamp any of them, and release the vamp with a devamp cue.
  • Ducking: any cue can duck any other, with its own attack and release.
  • Trim, rate and pitch per cue, with clocks that read wall-clock time.
  • Live mixer with output groups, a grand master, mute-all and per-output metering.
  • Booth monitor feed that follows the mix, and a dedicated LTC timecode output.
  • Mic and line input cues, playlists, and a noise/tone generator cue with an output walk for ringing out a system.

Video

Every screen output is rendered on the GPU through a Metal compositor.

  • Per-projector geometry: lens correction, edge blending and mesh warp, calibrated live while content plays.
  • Composite surfaces — one canvas spanning several projectors, driven by a single cue, with each output keeping its own calibration.
  • Corner pin, per-cue position and size, and a test pattern that goes through the same correction.
  • Colour and effects per cue: brightness, contrast, saturation, hue, blur, and a chain of effects on top.
  • Blend modes on image cues, so a logo or lower third composites over playing video.
  • NDI and Syphon output and input, taken after correction when you want it.
  • Camera cues from any connected camera, routed like any other video.
  • Virtual monitor for previewing every output on one screen, plus per-output backdrops.
  • Text and image cues that stack and fade independently over video.

Lighting

Enough lighting control to run the looks a show actually needs.

  • Art-Net and sACN E1.31 output, multiple universes.
  • Fixture patch with named parameters — instruments, profiles, and plain-language cues such as front-wash.intensity = 80.
  • Per-parameter merging, so two cues touching different attributes of the same fixture both hold.
  • Raw DMX scene cues with a console-style keypad, when you would rather address channels directly.
  • Fade times per cue, ramped at 30 Hz from the last frame sent.
  • DMX input triggering, so a lighting console can fire CueForge cues.

Timecode and integration

CueForge is usually not the only machine in the room.

  • LTC and MTC generation, and chase — cues fire as the incoming timecode crosses them.
  • MIDI in and out: notes, control change, program change and MIDI Show Control.
  • OSC in and out, with a documented address space and a two-way subscribe protocol.
  • HTTP, serial and AppleScript cues for everything else in the rack.
  • A full AppleScript dictionary, including a cue object graph.
  • Bonjour advertising, so control surfaces find the machine without you typing an address.

Redundancy

A second Mac that is genuinely running the show, not holding a copy of the file.

  • Live mirroring: edits, transport and the playhead all arrive on the backup as they happen.
  • Silent by default, so nothing double-triggers — or give the backup its own outputs for a fully redundant rig.
  • Drift correction: a control loop nudges playback rate so both machines stay locked to the same clock.
  • Media sync over the network, so the backup ends up with the files as well as the show.
  • Takeover in one click, or automatically when the primary stops answering.
  • Three or more machines in one session, each with its own local device patch.

Control surfaces

However you like to drive a show.

  • Stream Deck over direct USB — no Companion and no bridge software. Custom key mapping, labels, colours, clocks and progress bars.
  • Web remote on any phone or tablet on the network, with nothing to install.
  • Presenter View — a confidence monitor you lay out yourself, on a second display.
  • Presenter remotes and keyboard control, including a fade-to-stop panic.
  • Hot cues and a cart page for the cues you fire out of order.

What it runs on

macOS
13 Ventura or later
Mac
Any Apple silicon or Intel Mac — one universal build
Audio
Any Core Audio device, including aggregate and multi-output devices
Video
Any display or projector macOS can see, plus NDI and Syphon
Network
Art-Net and sACN, OSC, and the session link over standard interfaces

There is no separate minimum-spec chart because there is nothing useful to put on it: if the Mac runs macOS 13, CueForge runs. How much video and audio you can push at once is a question about your machine and your interfaces, and the free demo answers it faster than we can.

Run it against your own show

30-minute demo sessions, free, with every feature on this page working.