Lighting (DMX)
CueForge2 sends and receives DMX-512 over the network using Art-Net and sACN E1.31 multicast.
#Output — DMX cues
- Build a lighting look in the DMX Scene Editor (Window menu).
- Use the on-screen console keypad to set channel values (0–255) per universe.
- A DMX cue sends that scene to your lighting rig.
- Set a fade time (dmxFadeSeconds) in the cue inspector to cross-fade from the current look to the new one over that many seconds.
- PANIC and Reset cues send a DMX blackout across every universe.
#DMX cue fade
The fade runs at 30 Hz from the last-sent frame to the target scene. A fade of 0 snaps instantly.
#Output — Art-Net vs sACN
Configure the protocol and universe numbers in Show Settings. CueForge2 can output Art-Net and sACN simultaneously to different universes if needed.
#Input — DMX triggers
The DMX Input monitor (Window menu) shows incoming Art-Net and sACN. Each cue can be set to fire when a specific DMX channel crosses a threshold — useful when a lighting console drives CueForge2 for tight sync. Set the trigger channel and scene threshold in a cue's Control tab (DMX section).
#Transport from a console
Combine DMX input triggers (or MIDI/OSC) with cues so an external desk can cue sound and video in sync with lighting. No time-coding needed — the DMX value fires CueForge2 directly.